Anji’s Normals Frame Data

Name

Damage

TG

Startup

Active

Recovery

+/-

Block

Lv

Notes

10

2.6

CJR

4

3

6

+3

H/LF

2

 On air hit: Untechable time: 14.

14

1.4

CJR

5

5

6

-1

H/LF

1

-

Close

26

3.8

CJR

7

4

10

+3

H/LF

4

-

Far

30

2.6

CJR

13

4

17

-7

H/LF

3

710 GP(autoguard) against mid/high hits .

HS

38

3.8

C

15

4

21

-6

H/LF

5

411 GP(autoguard) against mid/high hits .

Dust

15

3.8

25

6

26

-18

HF

3

124 GP(autoguard) against mid/high hits .

6

24

3.8

C

18

4

16

-1

H/LF

5

121 Above the knees invicibility

4 before invincibility runs out, Anjis back is vulnerable.

Staggers on CH max: 49F).

3+P

28

2.6

20

3

11

±0

HF

 

Floor bounces on CH. Untechable time: 80.

6

28

2.6

RF

11

6

13

-5

H/LF

3

17 GP (autoguard) against mid/high hits.

Untechable Float (knockdown) on CH

6HS

14*4,
34

2.6

CJRF

13

3*4(3)6

18

-12

H/LF

3

111 GP (autoguard) against mid/high hits. On air hit: Untechable time: 26F.
Only 1st and 2nd hits are cancelable.

2

8

1.4

cC

5

4

6

±0

H/LF

1

 Prorates: 80.

2

12

2.6

C

8

2

6

+6

LF

3

 Prorates: 70.

2

28

2.6

C

8

6

14

-6

LF

3

1113 low profile.

2HS

38

3.8

C

20

5

15

-3

H/LF

4

115 GP (autoguard) against low hits .

2D

28

3.8

C

7

3

25

-11

LF

4

523 low profile.

JP

8

1.4

cC

8

3

3

-

HA

1

-

JK

12

2.6

C

6

6

10

-

HA

3

-

JS

28

2.6

CJR

7

9

18

-

HA

3

-

JHS

32

2.6

C

13

6

15

-

HA

3

On air hit, slams them down to the floor.

JD

40

2.6

C

10

6

17
landing 3

-

HA

3

111, 22F〜 Upper body invincibility .Blows back on hit.
Wall bounces on CH, Untechable time: 80.

Ground Throw

56

-

-

-

-

-

-

-

-

Knockdown. Forced proration 50. Throw Range 43 pixels.

Air Throw

60

-

-

-

-

-

-

-

-

Floats, Untechable time: 0. Forced proration 50.
 Throw Range
110 pixels.

DAA

25

2.6

12

6

12

-4

any

3

1till end of move, Anji has full body invincibility. Wall bounces .
On ground hit, untechable time: 28. Prorates: 50



Anjis Specials/Supers

Name

Command

Damage

TG

Startup

Active

Recovery

+/-

Block

Lv

Notes

Shitsu

236+P

18,16*2

2.5/1.2

-

21

-

Total: 46

-5

any

1

Butterfly disappears immediately if Anji is hit.
On hit or block, 20 startup for the butterfly projectile

to go up then start falling.

Fuujin

236+S

30

2.5/3.6

15

3

27

-16

H/LF

3

Causes blow back on air hit.

Fuujin HS

236+HS

46

2.9/4.0

23

3

27

-16

H/LF

3

112 Invincibility to strikes. Wall bounces, Untechable time: 31.

Shin: Ichishiki

During Fuujin

10*6

1.6/1.2

36

-

landing 7

-6

HA

3

Total: 50. 4F〜 Airborne. Auto jump install.

Hitoashitobi

During Fuujin

-

1.7/-

-

-

-

landing 6

-

-

-

Total: 28.In CH state till landing.
522 Airborne Lower body invincibility &

Anji can pass through opponent.

Nagiha

During Fuujin

30

1.5/2.4

10

6

27

-19

LF

3

Knocks down on ground hit.

Rin

During Fuujin HS

40

-/7.2

27

8

8

+5

H/LF

5

131 Invincibility to throws.

826F GP(autoguard) against mid/high hits .
Floor bounces, Untechable time:
30.
Startup is
31 to hit a crouching opponent,

Frame advantage 7F(Tested on Sol.

Kou

During GP

(autoguard)

30,10*6
40

-/7.2

4

2,4*6,12

11
landing 8

-41

H/LF

3,1*5,5

16 Invincibility to strikes .1st hit sucks them in.

Hits 17 float. 8th hit causes blow back.

1st hit untechable time: 120. Hits 28 Untechable time: 0.

In CH state on the way down (till landing).

On

623+HS

0,90

-

11

18

20
landing 6

-

-

-

Knockdown. 9F〜 Airborne.

Kai

214+P

32

2.0/2.6

28

3

9

+2

HA

3

4F〜 Airborne . Knockdown .In CH state till landing,

Kai

214+K

50

2.5/1.8

RF

32

10

8

+1

HA

4

9F〜 Airborne. Slams them to the floor on hit.

Floor bounces, Untechable time: 40.

Listed +/- was for Sol blocking while standing.

Shin: Nishiki

(midair only)
214
+P

42

2.5/2.4

12

8

landing 6

-37

HA

3

 Floor bounces , Untechable time: 120.149F in CH state.
Listed +/- was for move performed as low to the ground as possible

(TK 15F startup).

Issei Ougi: Sai

632146+HS

9*11,
50

-

10+3

56

63

-40

any

3

4〜6F Above the knees invincibility .

7〜9F Upper body invincibility.10 Invincibility to strikes .
11th hit knocks down. In CH state during move. Dizzy modifier x0.

Tenjinashi

Charge 2, 8+K

30
15*13

-

18+0

7

20
landing 20

-11

HA

5

418 Invincibility to strikes. Knockdown .40 charge time.
Listed +/- is for Sol stand blocking.

Kachoufuugetsu

During GP

(autoguard)
63214
+S 1

40*4

-

7+0

5(16)5(12)
5(20)5

75

-61

H/LF

5

121 Invincibility to throws. Hits 13 stagger max: 5F).
4th hit floats, Untechable time: 80.In CH state till end of move.

Zetsu

IK mode only
236236
+HS

Fatal KO

-

-

17+4

-

-

-158

any

-

IK mode activation startup: 55.
Listed +/- was for an opponent that blocked the move

 on the first active frame.


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